John's Log 11

Cyber-World 1

Night City was like a deranged experiment in Social Darwinism, designed by a bored researcher who kept one thumb permanently on the fast-forward button. Stop hustling and you sank without a trace, but move a little too swiftly and you’d break the fragile surface tension of the black market; either way, you were gone… though heart or lungs or kidneys might survive in the service of some stranger with New Yen for the clinic tanks.
William Gibson

When Sam finished her accounting, she figured we’d made the goal of 5,000 doubloons per share. I couldn’t believe it at first, but I guess that find of Aztec gold pushed us over the mark. Gotta hope now that there’s no curse connected to it all, but we can burn that bridge later if need be. The actual divvying-up went smoother than I expected it, but I do have to say that I wanted to get outta there as soon as possible – taking out the five people I trusted meant there were 59 other people in port that new exactly how much money I was carrying around – all of ‘em cutthroats and murderers. I suppose that’s why I didn’t push too hard to find Crissy or Ike, but them’s the breaks. Last we’d heard of them, they’d hopped a ship and set course for other waters. I hope they find another portal – I know they had a crystal with them so it is possible.

So we pushed the button with the intention of getting back to Car Wars and setting up clones for those that wanted them. That didn’t work out so well. I guess someoe on the ship must’ve at some point hit the big red button (funny how that happens, isn’t it?), ‘cause we didn’t wind up back on that world. Instead we found ourselves in a garbage-filled alley with the sound of gunfire in the distance. A young girl was sitting there, watching us fall out of the sky – kindy creepy. Creepier still, she’d been expecting us – we figure she’s some kind of pre-cog (she refers to it as being a ‘zeke’). According to her, we’re gonna help her find her sister. Makes no nevermind to me, it’s not like we got anything else to do while we’re here anyway.

She led us out of the area we were in – some place called the ‘Gauntlet’, which is one of the crazier areas in the Marsten (or the Combat Zone, depending on who you’re talking to). I don’t know much about psychic powers, but she led us through that area with no problems whatsoever – telling us to run when we needed to, to stop when that had to happen, whatever. She got us safely to a flop house run by ‘Mama Cass’, a friendly woman, but I’m guessing that if she’s unmolested in this city she must have a will of iron.

After settling in we set off to get some more appropriate clothes – we were all still wearing our pirate get-ups, and Stephanie (the girl) warned us that they might be taken for colors. Getting the clothes meant spending some gold coin, which could lead back to us if we’re not careful about it – we got no friends here and no place we can really be safe. We’re all carrying a fortune, so I hope everyone else keeps that in mind until we can stash it all somewhere.

We all got a bit of a surprise when we ran into Christina again. She actually seemed surprised to see us this time, and Pete immediately set about hitting on her again. She gave us the name of a guy to talk to, someone who could help us set up an identification and acquire SIN cards. Once we get them, we can meet up with her at a place called Mike’s Bar and Grill, which is beyond the walls keeping us in the Zone. Ink, her contact, was kinda wild looking, dressed in tophat and tails, with neon highlights and glowing eyes, but he seems like a stand-up guy. I figure he wouldn’t have given us the time of day if Christine hadn’t sent us.

Hopefully things’ll go smooth for a while, at least until we get all of that straightened out. Might be hard though – everyone keeps mistaking Pete for some guy called ‘Blitz’. The real problem is it might actually be him – or at least this reality’s version of him.



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